The 12 Principles of Animation

cahelajo's version from 2016-02-17 19:36


Question Answer
Living flesh distorts during motion Squash and stretch
The animator can guide the viewer’s eyes Anticipation
The animator can use the camera viewpoint, the framing of the shot, and the position of the characters to create a feeling or strengthen understanding Staging
Drawing the frames in sequence. This leads to spontaneous motion. Straight Ahead
It requires the animator to create strong poses first and add the in-between frames later (requires good acting, where the poses and timing are all important) Pose to Pose
Action that follows the main action. It is the opposite of anticipation Follow Through
A new action may begin before the earlier action is terminated Overlapping
Gravity has that effect Slow In Slow Out
In 3D animation, this is usually created using a spline curve Arcs
Minor actions that occur due to a major action Secondary Actions
True or False: Walt Disney was one of the Nine Wise Men False, they were just the Disney nine wise men.
True of False: The book is called, The Illusion of Life: Walt Disney Animation False, The word "Walt" is not in the title.