MIL Quiz (Sept 27)

baejuhyeoned's version from 2016-09-26 14:46

Section 1

Question Answer
Media LanguageWay of language media text to communicate ideas & impressions for an audience
Conventionthings that we expect to see happening in a particular genre of film
Codeselements used to create meanings
Technical codesUse of technology to create meanings
Symbolic CodesUse & arrangements of properties to create meaning
Sound, Editing, Lighting, Angles & Shots(4) Technical Codes
Verbal language, Visual language & Action(3) Symbolic Codes
Diegetic & Non-Diegetic2 types of SOUND
Diegetic SoundSound within the scene
Non-Diegetic SoundSound within the scene
Non-Diegetic SoundSound in which audience can hear it but not the character
Jump Cut, Cut-away, Cross cutting, Flashback, Freeze frame, Eye-line match, Graphic Match & Match on Action8 types of EDITING
Jump CutCut between two similar shots
Cut-awayShot that interrupts & goes back
Cross cuttingAltering one narrative to another in different location
Freeze frameStopping of film in order to highlight the event
Eye-line matchShot of the character's point of view
Graphic matchShot of two different objects of the same shape are dissolved into each other
Match on ActionContinuity of space & time by preceding shots
Natural light, Artificial light, High key lighting, Low key lighting, Hard lighting & Soft lighting6 types of LIGHTING/LIGHT EFFECTS
Natural lightBright, clear, sunny, dark.
Artificial lightLight that can draw attention to specific areas of interest
High key lightingBrightest & most dominant light
Low key lightingLight that creates shadows & does not dominate
Hard lightingLight that illuminates areas, details/outlines
Soft lightingLight that covers a wider are and diffuses outline
Soft lightingLight that minimizes shadows
FramingSelection of elements that appears within a shot
IconographyObject within a film used to evoke a particular meaning
EnigmaQuestion/Mystery posted within a film's narrative
DisequillibriumShot that gives instability and insecurity in a film narrative
Extreme close up, Medium close up, Close up, Medium shot, Medium long shot, Long shot & Extreme long shot(7) Basic Shots
Extreme close-upVery large showing
Medium close-upLarge scale
Close upFocus & Intimacy
Medium ShotWaist up
Medium Long ShotFull body; Normal view
Long shotSetting shot
Extreme Long ShotEstablishing the setting
Top Angle, High Angle, Straight Angle, Low Angle & Bottom Angle5 CAMERA ANGLES
Top AngleBird's Eye View
Top AngleLooking down & Subject is very small
Top AngleShows the overview of the whole scene
High AngleLooking down & shows weakness and inferiority
Straight AngleEye level, same with the viewer
Straight AngleShows equality
Low AngleLooking up, appears very large
Low AngleShows power and superiority
Bottom AngleWorm's Eye View
Bottom AngleLooking extremely up, appears large & gives highlight
Verbal LanguageWords/phrases shown or spoken in the scene
Connotation & props and costume2 types of visual language
ConnotationAssociations/emotional suggestions related to the image
Props and costumeObjects & clothing associated with the scene/character
Iconic SymbolsEasily understood and has visual likeness to things they represent
IndexicalSigns that has direct connections to what is being showsn
Facial expression & Body languageTypes of Actions & Movement

Section 2

Question Answer
(1) Ubiquitous Learning, (2) Prepares students for future, (3) Get up-to-date info, (4) Digital experiences of world, (5) Learning becomes more interesting, (6) Hands-on learning models through tangible aids, (7) Enhances lesson presentations, (8) Improves skills, (9) Learns through collaboration online, (10) Reduce Wight10 Opportunities of Using Media & Info in Education
(1) Abusive use of technology, (2) Need for close monitoring, (3) Expensive devices & gadgets, (4) Generation Gap, (5) Security features, (6) Technology know-how, (7) Space, (8) Poor - no internet connection, (9) Compatibility of devices to software applications9 Challenges of Using Media & Info in Education
(1) Impaired growth & learning, (2) Unauthorized modification, (3) Fabrication of fake info, (4) Unsecured websites, (5) Natural calamities, (6) Data loss & Corrupted files, (7) Viruses & worms, (8) Health Complications, (9) Leakage of info, (10) Loss of of intellectual property, (11) Copyright infringement11 Risks & Threats of Using Media & Info in Education
Bring Your Own DeviceBYOD

Section 3

Question Answer
Visual Text MediaComposed of text& images in sneding infos
Title, Headline, CaptionsWords in VTM
TitleMain Topic of poster
HeadlineMain statement that tells main message of poster
CaptionsTyped under pictures
CaptionsExplains images in one sentences
Literal, Inferential & Evaluative
Relevance, Emotional Content & EffectIn Image it must have,
LayoutPlacement of element in text
TopAttention grabber
BottomNew Info
LeftInfo easily understood
RightNew Info
Size, Font, Italics, Capital letters, Exclamation Mark, & Quotation Mark6 Typographical features
Glamorization, Hyperbole, Alliteration, Repetition & Superlatives5 Techniques of VTM
GlamorizationHide negative aspect about product
GlamorizationUses positive words only
HyperboleEmphasizes positive aspects of product
HyperboleUses exaggerated words
AlliterationHelps viewers remember the product easily
AlliterationUses words beginning w/ same letter/sound
RepetitionStregthens products
RepetitionWords/Image shows repeatedly
SuperlativesHighlight superiority of product
Attract, Promote, Convice, Persuade, EducatePurpose of VTM

Section 4

Question Answer
Audio Info MediaAn art & activity whose medium is sound & silence to emphasize & de-emphasize
Pitch, Melody, Rhythm, Texture, TImbre & Dynamics6 Elements of AIM
PitchHighness or lowness of sound, note, or tone
MelodySeries of sound or notes sounding in succession with either a rising or falling pattern
RhythmArrangement of sound & silence in time
TextureOverall nature of the sound: Roughness & Smoothness
TimbreThe tone color
TimbreIt is the quality of voice or sound
DynamicsThe loudness or softness of the sound
BGM, Soundtrack, Dialogue, SFX, Cues & TransitionsUses of AIM
Spotting, Structuring & SyncingProcess in creating AIM
SpottingFinding the precise time where the sound will begin & end
StructuringConceptualizing the elements of sound to be placed in the scene
SyncingPlotting of sound to the scene
Title Audio, Mood Underscore Audio, Mickey Mousing Audio, Character theme Audio, Source AudioRoles of AIM
Title AudioAudio at the beginning of the film
Title AudioEstablishes the mood,expectation, location & time
Mood Underscore AudioEstablishes mood of particular scene
Mickey Mousing AudioAudio that closely matches to the action
Character theme AudioAudio reflecting to the character
Source AudioAudio visible to the screen
Commenting, Illustrating Movement, Plot relationship. Creates atmosphere, Portrays Emotions, Social/Cultural/Geographic References, Time/Period References, Connect scenes & Create contradictions9 functions of AIM
CommentingCreates judgement on a certain scene
CommentingServes as 'subtitle'
Illustrating MovementAccenting the movement on the screen
Plot relationshipGiving certain character/situation/place sound identities
Creates AtmosphereSet tone of the scene
Fast & LoudAROUSES
Slow & SoftCALMS
Portray EmotionsEvoke emotions of the character & audience
Social/Cultural/Geographic ReferencesHeritage of setting
Time/Period ReferencesEstablishes time or peiod
Connect scenesGlues scenes together
Create contradictionCreate a feeling that something is not right or about to happen