GOF Design Patterns
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Category of Pattern
| Pattern (memorize) | Category (memorize) |
|---|---|
| Command | Behavioral |
| Builder | Creational |
| Adapter | Structural |
| Interpreter | Behavioral |
| Template Method | Behavioral |
| Prototype | Creational |
| Visitor | Behavioral |
More
| Pattern (memorize) | Category (memorize) |
|---|---|
| Iterator | Behavioral |
| Singleton | Creational |
| Chain of Responsibility | Behavioral |
| Bridge | Structural |
| Mediator | Behavioral |
| Abstract Factory | Creational |
| Composite | Structural |
| Decorator | Structural |
More
| Pattern (memorize) | Category (memorize) |
|---|---|
| Factory Method | Creational |
| Facade | Structural |
| Memento | Behavioral |
| State | Behavioral |
| Strategy | Behavioral |
| Flyweight | Structural |
| Observer | Behavioral |
| Proxy | Structural |
Memorize together
tables 2 3 4Patterns in Category
| Category (memorize) | Patterns (memorize) |
|---|---|
| List the "Creational" design patterns | - Abstract Factory - Builder - Factory Method - Prototype - Singleton |
| List the "Structural" design patterns | - Adapter - Bridge - Composite - Decorator - Facade - Flyweight - Proxy |
| List the "Behavioral" design patterns | - Chain of Responsibility - Command - Interpreter - Iterator - Mediator - Memento - Observer - State - Strategy - Template Method - Visitor |
Creational
| Pattern (memorize) | Description (memorize) |
|---|---|
| Abstract Factory | Provide an interface for creating families of related or dependent objects without specifying their concrete classes. |
| Builder | Separate the construction of a complex object from its representation so that the same construction process can create different representations. |
| List the collaborations involved with using "Builder" | - 1. Client creates a "Director" and a "Concrete Builder" instance (a "Builder" subclass for a particular representation), passing the latter to the former. - 2. Client tells the Director to construct the object. - 3. Director directs Builder to build an object (the "Product") by calling its methods. - 4. Client gets Product from Builder subclass instance. |
| Factory Method | Define an interface for creating an object, but let subclasses decide which class to instantiate. Lets a class defer instantiation to subclasses. |
| Prototype | Specify the kinds of objects to create using a prototypical instance and create new objects by copying this prototype. |
| Singleton | Ensure a class has only one instance and provide a global point of access to it. |
Structural
| Pattern (memorize) | Description (memorize) |
|---|---|
| Adapter | Convert the interface of a class into another interface that clients expect. Lets classes work together that couldn't otherwise because of incompatible interface. |
| Bridge | Decouple an abstraction from its implementation so that the two can vary independently. |
| Composite | Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly. |
| Decorator | Attach flexible additional responsibilities to an object dynamically. They provide a flexible alternative to subclassing for extending functionality. |
| Facade | Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use. |
| Flyweight | Use sharing to support large numbers of fine-grained objects efficiently. |
| Proxy | Provide a surrogate or placeholder for another object to control access to it. |
Behavioral
| Pattern (memorize) | Description (memorize) |
|---|---|
| Chain of Responsibility | Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. |
| Command | Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undo operations. |
| Interpreter | Given a language, define a representation for its grammar, along with a system that uses the representation to interpret sentences in the language. |
| Iterator | Provide a way to access the elements of an aggregate object sequentially with out exposing its underlying implementation. |
| Mediator | Define an object that encapsulates how a set of objects interact. Promotes loose coupling by keeping objects from referring to each other explicitly, and lets you vary their interaction independently. |
| Memento | Without violating encapsulation, capture and externalize an object's internal state so that objects can be restored to this state later. |
| Observer | Define a one-to-many dependency so that when one object changes state, all its dependents are notified and updated automatically. |
| State | Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. |
| Strategy | Define a family of algorithms, encapsulate each one, and make them interchangeable. Lets the algorithm vary independently from the clients that use it. |
| Template Method | Define the skeleton of an algorithm in an operation, deferring some steps to its subclasses. Lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. |
| Visitor | Represent an operation to be performed on elements of an object structure. Lets you define a new operation without changing the classes of the elements on which it operates. |





